Section R3-12-206. Other Games  


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  • A.       Tip-Em-Up Bottle. A concessionaire provides a player with a pole that has a string attached to it at one end. A hoop or ring is attached to the other end of the string. If the player, using this “fishing” pole with a hoop or ring, raises a bottle lying on its side to an upright position, the player wins the designated prize.

    B.       Hi-Striker. A player, using a wooden or metal maul, strikes a lever that causes a metal weight to rise on a guide line or track and ring a bell. If the player rings the bell a predetermined number of times, the player wins the designated prize.

    C.       Rope Ladder. A player climbs a rope ladder that is anchored at both ends, but swivels. If the player rings the bell or buzzer at the top of the ladder, the player wins the designated prize.

    D.       Whac-A-Mole. A player hits as many animated moles as pos- sible with a rubber mallet in a five hole target area. The ani- mated moles pop up and down at random in the holes. The first player to hit a predetermined number of moles wins the desig- nated prize.

    E.       Speed Bump Bowling. A player rolls a bowling ball or similar ball over a hump in a track. If the player rolls the ball to the other side of the hump and the ball remains there, the player wins the designated prize.

    F.       Speedball Radar. A player throws a specified number of balls past a radar device to establish the speed at which the balls are thrown. This enables the player to estimate the speed of the ball. If the player accurately estimates the speed of the last ball thrown, the player wins the designated prize. A concessionaire shall ensure that the radar device is mounted in a stationary position.

    G.      Horse Race Derby. A player advances a horse by shooting or rolling a ball into a target area. The faster and more skillfully the player shoots or rolls the ball into the target area, the faster the player’s horse will run. If the player’s horse is the first to cross the finish line, the player wins the designated prize.

    H.      Shuffleboard. A player pushes a specified number of pucks down a shuffleboard alley to knock over pins at the end of the alley. If the player knocks down all of the pins, the player wins the designated prize.

    I.         Beanbag. A player tosses or throws a specified number of beanbags or simulated beanbag at cans, bottles, or other objects on a raised platform. If the player knocks one or more objects off of the raised platform or tips one or more targets over, the player wins the designated prize.

    J.        Soccer Kick. If a player kicks a soccer ball through a hole in the target area, the player wins the designated prize.

    K.       Pool Table. A player using a pool cue and solid white cue ball is given a fixed number of chances to shoot a fixed number of multicolored balls into targets or pockets on a pool table. The number of chances and multicolored balls used is based on the type of prize offered. The first shot is to break or separate the multicolored balls from their racked position on the table. Dur-

    ing the first shot, any multicolored balls that strike targets or fall into pockets count toward the player’s total score. After